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Learning Commons Mini-Mooc:
Tech-Integration
Increasing student engagement, differentiating pathways, and improving student achievement with integration of technology.
Written by: Deborah McCallum
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Gamification
Purpose: To discuss our experiences with games from our past and present and understand how our past experiences serve as an entry point for our current knowledge.
Task: Please see the following websites: Gamification in Education and 10 Specific Ideas to Gamify your Classroom
Find a game that you would like to explore more with your class. Share with us what the game is, and list the pros and cons of using this in your learning environment.
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